A large army of rockets and riflemen is cheap to build, quick to raise, and can roll over enemy forces. Rifle infantry are best used to support and protect rocket troops the latter are far superior at engaging armor and aircraft, but are extremely vulnerable to rifle fire and do little anti-infantry damage.Only effective in sheer numbers in most situations.In large groups, it can easily overwhelm an Tesla coil.Can easily destroy buildings in large numbers.Effective against light vehicles in group.They cost the same as their predeccesors. They had heavier armour than before, but had to lose their assault rifles in place of submachine guns. The Soviets had replaced their varient with the Conscript. However, they were also more costly than their predeccesors. They could deploy sandbags to create light machine gun nests, which would afford them greater range and damage, but at the cost of being immobile while in this mode. They had similar (albeit updated) armour and carried submachine guns when on the move. The Allies had replaced their varient with the G.I. Compared to the Rifle Infantry of the past, Minigunners had more modern weapons and wore modern uniforms including Kevlar helmets and body armour, but otherwise functioned identically to their predecessors.Īfter the Second World War, the Allies and Soviets both replaced the Rifle Infantry. In the decades following the Second World War, Rifle Infantry were eventually succeeded by Minigunners, used by both GDI and Nod during the First Tiberium War.
![command and conquer renegade automatic rifle command and conquer renegade automatic rifle](http://www.hardcoregaming101.net/wp-content/uploads/2019/07/Renegade-4.png)
These infantry function identically to those trained normally, though rifle infantry spawned from destroyed buildings are damaged by default. When buildings are sold or destroyed, they often spawn a few rifle infantry. They are good as disposable scouts and can be used to spot for artillery attacks. Additionally, they build so fast for so cheap that one can have a practically unending stream coming out of a Barracks, allowing a commander to plug gaps in their defense quickly. Rifle Infantry possess several disadvantages: their mobility is low (despite their decent running speed, they tend to hit the dirt and move prone when under attack, reducing their movement speed heavily), their rifle attacks are weak against anything that isn't an infantry unit, and they can be run over by vehicles, or otherwise wiped out with ease (particularly by explosive weapons) considering their low health.ĭespite this, Rifle Infantry are useful for countering enemy infantry attacks they are the best unit for overpowering Rocket Soldiers, and work well when supported by vehicles. They are armed with assault rifles that just entered widespread use at the beginning of the war (the AK-47 in the Soviet Union and the M16 among the Allies) and usually don't wear much protection - usually only fatigues and steel helmets.Īs the absolute cheapest unit in Red Alert-costing just 100 credits and featuring an extremely fast build time of 3 seconds-the Rifle Infantry are highly cost-efficient to make and can be massed with ease in a very short period of time. As basic infantry, riflemen often take the brunt of an assault.